Archive for the ‘Uncategorized’ Category

Née Colefax Nevermore

October 13, 2010

I feel it my duty to point out the obvious, the removal of my thesis novel Née Colefax from this blog.  The beast was unwieldy and under-edited; an enlightened version exists at present, and you’ve only to whisper a request to receive it.  Maybe.

Updates

August 30, 2010

Updates are coming!

Soon….

But for the time being, feel free to read and reread the tangle of stress and sweat that was my graduate thesis.  You might find yourself intrigued.  You might find yourself laughing.

Prototype Reading

December 16, 2008

Boorish Bores Breed Boards

December 16, 2008

ejike_gameboard_proto2

This was a prototype for the game board.  I say “was” instead of “is” because the gameboard has been deemed unnecessary, courtesy of my play-testers.

Just so you know, the illustrations  on the board are once again reflective of the personal illustration style of either Cedric or Nancy.  Cedric penned the Chapter Squares and airship, Nancy was responsible for the whale.

Miraculous Maps – 2.3

November 22, 2008

ejike_participant_map11

Miraculous Maps 1.3

November 22, 2008

ejike_volumes-game_overview

Miraculous Maps 3.2

November 18, 2008

And yet another:

 

ejike_gameboard_play

Miraculous Maps 2.2

November 18, 2008

Below is a map that will only make sense if you’ve read the second draft of my ruleset:

 

ejike_metafictionchart

Miraculous Maps 1.2

November 18, 2008

Below is a map that will only make sense if you’ve read the second draft of my ruleset:

 

ejike_gameboard_skeletal

Guided Lives

November 11, 2008

Below is my first draft of the game’s rules:

 

Objective

-The construction of an ongoing round-robin narrative.

 

Number of Players 

-Three

Characters

-Nancy Colefax

-Cedric Ike

-Anna Maria Colefax

 

Materials

-Three Prewritten Diary Volumes (One per player)

 

-Three Blank Diary Volumes (One per player)

 

-One Blank Storybook

 

-Three sets of Character Biographies (One set = biographies for all three characters; one set per player)

 

-Three sets of Topic Sheets (One set = 12 months; one set per player)

 

-Three sets of Activity Sheets (One set = 12 months; one set per player)

 

-Sixty Plastic Markers (Twenty for each player)

 

 

Set-up

-Each player is assigned one of the three main characters.

 

-After assignment, each player receives both the Written and Blank Diary Volumes of his/her corresponding character.  In addition, each player also receives one set of corresponding Topic Sheets, one set of Activity Sheets, and one Character Biography set.

 

-The player assigned to Nancy receives the Storybook.

 

 

Play

-To begin, players are to spend exactly one week from the time of character assignments reading their respective character diaries, as well as the collective Character Biography set.

 

-Once the one week study period has passed, the player assigned to Nancy must begin writing the collaborative narrative in the Storybook.  She is the Active Writer.

 

-After the writing period for Nancy has elapsed, the Storybook is given to the player assigned to Cedric.  Cedric becomes the Active Writer and continues the story where Nancy left off.

 

-After the writing period for Cedric has elapsed, the Storybook is given to the player assigned to Anna Maria.  Anna Maria becomes the Active Writer and continues the story where Cedric left off.

 

-After the writing period for Anna Maria has elapsed, the Storybook is given back to Nancy.  And so the cycle continues on and on.

 

 

Storybook Writing Conditions

-Whether it be written in the first or third person, the narrative must always be told from the perspective of the Active Writer’s assumed character.

 

-The Active Writer must always include the other two main characters in each of his/her writing periods.

 

Diary

-When players are not writing in the Storybook, they are writing in their Blank Diary Volumes as their assumed characters.  The diary can deal chiefly with the ongoing narrative but it doesn’t necessarily have to – it’s more of an exploration of the character’s internal faculties, thus making him/her more of a realistic person and a more interesting contribution to the narrative. Players are encouraged to think of their characters as mere frameworks – they should rely on their respective feelings and experiences to fill out the character, to give the character a distinctive feel and personality.

 

 

Topic Sheets

-At the end of each writing period, the Active Writer is responsible for determining the Emotional State of the next character in the rotation.

 

-Ideally, the character’s Emotional State should reflect the events of the freshly-written passage, but it doesn’t have to.

 

-At the conclusion of his/her contribution to the Storybook, the Active Writer must write one of three sentences:

*[Next Character] IS CONTENT

*[Next Character] IS MELANCHOLIC

*[Next Character] IS IRATE

 

-Before continuing with the narrative, the new Active Writer needs to first take stock of his/her new Emotional State, and then must refer to his/her character’s Topic Sheet that corresponds with the current month in the narrative.

 

-The player places a Plastic Marker in the bottommost box of the column corresponding to his/her current Emotional State.  If the bottommost box is already full, then the Plastic Marker is placed in the box above it, etc.

ejike_rulespic1

 

 

 

 

 

 

 

 

 

 

 

 

 

 

-The text (not pictured above) in the active box serves as the overarching topic for the next Storybook installment.

 

 

Activity Sheets

-If the Active Writer would much rather write under a topic of his/her choice, he/she may ignore the Topic Sheet, but must then refer to his/her character’s Activity Sheet that corresponds with the current month in the narrative.

 

-The process is basically the same: The player places a Plastic Marker in the bottommost box of the column corresponding to his/her current Emotional State.  If the bottommost box is already full, then the Plastic Marker is placed in the box above it, etc.

 

-Now, in addition to writing an installment for the Storybook, the Active Writer must also complete an Activity as his/her character.

 

-The outcome of the Activity is to be glued/taped onto a blank page of the Storybook.

 

 

Time Limits

-Normally, the Active Writer may spend four days with the Storybook; ideally, one day for reading the fresh installments, and three days for writing the new installment.

 

-During each writing period, the Active Writer must move the story ahead three days.  No more, no less.

 

-The beginning and ending dates (within the world of the narrative) must be noted at the start of each installment.

 

-If the Active Writer has decided to complete an Activity, his/her time with the Storybook increases from four days to seven days.

 

 

Miscellany

-At no point can an Active Writer kill off one of the other characters.